StatisMike

Results 10 issues of StatisMike

Examples additions: - 2D camera platformer `example_core_2d_camera_platformer` - basic screen manager `example_core_basic_screen_manager` - window flags `example_core_window_flags` Core mappings (added to make the examples possible): - `get_frame_time` - `get_screen_height` - `get_screen_to_world_2d`...

The documentation and - in the greatest part - error message for `geom_density` is confusing and should be corrected. Documentation states that the ``` geom_density() understands the following aesthetics (required...

feature
layers :chart_with_upwards_trend:

I'm developing packages which provide some shiny modules. Every one of them is also generating some UI with `shinyInputs` - and, as far as I can gather, it would be...

The option to download logs and SQLite database from within the admin mode might be handy in some situations, though it may create a vulnerability for exploits, especially administrator with...

I feel like there needs to be an more straightforward, readible and flexible way of menaging the app authorization for individual users. The form of `applications` column: `app1;app2;appn` etc. works...

I am finding myself in a need of accessing the lower-level sheets API functions. Core functionalities of `googlesheets4` are based on operation of tabular `data.frame` data. I guess it is...

I am curently developing a package wrapping around some external REST API. There are a lot of simple tests for objects and requests constructors and response translations which run lightingly-fast...

The issue was originally posted in the discord thread and some initial testing was executed. Below I will share the original question and initiali findings. Issue is similiar to #597...

bug
c: engine

To handle custom Resource formats, one needs to define `ResourceFormatSaver` and `ResourceFormatLoader`, and register them with `ResourceSaver::add_resource_format_saver()` and `ResourceLoader::add_resource_format_loader()` for the formats to be recognizable by Godot. Unbeknownst to the...

bug
c: engine

Lately I've found a problem with `GodotClass`es thats are to be saved as singleton. During discussion with @lilizoey we were able to pinpoint the possible problem: it seems that `gdext`...

bug
c: engine
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