Tianchen Xu
Tianchen Xu
RayTracedGGX
Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.
RenderingX12
Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……
Smoke3D
DirectX 11 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all with compute shaders
SmokeAmp
3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all in C++ AMP
VolumeRender
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo II. Fast real-time volum...
VoxelizerX
Real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxelization.
VoxelizerX12
DirectX 12 sample: real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxelization.