Tianchen Xu

Results 3 issues of Tianchen Xu

It seems good with our Vulkan + HLSL using DX11-style SamplerComparisonState with the latest Vulkan SDK. However, it seems OpenGL only supports combined image sampler (such as sampler2DShadow) in shaders,...

enhancement
HLSL

The spec. of SM6.5 says: uint4 WaveMatch( val ) ... val can be any expression which evaluates to any of the currently supported primitive data types (e.g. float4, uint2, etc.)....

bug

This issue is compute shader only in my case. In pixel (fragment) shader code, I wrote: const float4 baseColor = BaseColor[input.Pos.xy]; It's OK. But in compute shader code, I wrote:...

bug
spirv