Tianchen Xu
Tianchen Xu
It seems good with our Vulkan + HLSL using DX11-style SamplerComparisonState with the latest Vulkan SDK. However, it seems OpenGL only supports combined image sampler (such as sampler2DShadow) in shaders,...
The spec. of SM6.5 says: uint4 WaveMatch( val ) ... val can be any expression which evaluates to any of the currently supported primitive data types (e.g. float4, uint2, etc.)....
This issue is compute shader only in my case. In pixel (fragment) shader code, I wrote: const float4 baseColor = BaseColor[input.Pos.xy]; It's OK. But in compute shader code, I wrote:...