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DirectX 12 sample: real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxelization.

VoxelizerX12

DirectX 12 sample: real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxelization.

Surface voxelization result1 Surface voxelization result2

Real-time solid voxelization using the surface voxelization method above and then filled with fast GPU depth peeling.

Solid voxelization result

Hot keys:

[F1] show/hide FPS

[V] change voxelization method

[S] surface/solid voxelization

Prerequisite: https://github.com/StarsX/XUSGCore