Flainn

Results 9 comments of Flainn

> Which platforms have you tested this on? Windows.

Is your sound stereo (has 2 channels)? I've come across this problem before, and changing the sound to mono (only 1 channel) fixed it.

You've gotten all the public ones, but there are a few more private variables: `_onFocusFiredOnce`, `postProcessLayer` & `postProcesses` in FlxGame.

Huh, I wasn't expecting there to be demos that use these features. TexturePackerAtlas was added 11 years ago, and PostProcess isn't even on the site currently. I'll make a PR...

> @EliteMasterEric was requesting expansion of the `FlxGraphic.dump` feature, here: #3034 > > this PR seems to directly conflict with that I was originally going to make a PR for...

We have to keep `FlxG.bitmap.onAssetsReload` which in turn means we have to keep the `undump` function which refreshes the bitmap data, regardless of if it was dumped before. However since...

I decided to bring back `undump()` and `canBeDumped` renamed to `refreshBitmap()` and `canBeRefreshed` respectively, as well as the old ones but marked as deprecated, since it's _possible_ that someone was...

There is a way to use macros with an interface to add variables and functions to a class, like the Draggable interface in HaxeUI: https://github.com/haxeui/haxeui-core/blob/91ed8d7867c52af5ea2a9513204057d69ab33c8e/haxe/ui/extensions/Draggable.hx#L4C12-L4C12 https://github.com/haxeui/haxeui-core/blob/91ed8d7867c52af5ea2a9513204057d69ab33c8e/haxe/ui/macros/extensions/DraggableBuilder.hx I'm not sure if...

I'm using this in my fork of HaxeFlixel and I made these changes: ``` // Modified to take angle into account function transformRect(rect:FlxRect):FlxRect { if (FlxG.renderBlit) { rect.offset(-viewMarginX, -viewMarginY); if...