OmniGibson
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OmniGibson: a platform for accelerating Embodied AI research built upon NVIDIA's Omniverse engine. Join our Discord for support: https://discord.gg/bccR5vGFEx
Check this: https://github.com/StanfordVL/OmniGibson/pull/699#discussion_r1645068853 One middle ground - objects keep the scene idx instead of the actual scene object
https://github.com/StanfordVL/OmniGibson/pull/699#discussion_r1645059836
https://github.com/StanfordVL/OmniGibson/pull/699#discussion_r1648188395
Basic changes: Add frame option to get_position_orientation in xform_prim, entity_prim, rigid_prim, behavior robot, tiago, and poseAPI. Add frame option to set_position_orientation in xform_prim, entity_prim, rigid_prim, behavior robot, tiago, and poseAPI....
the modifier is rewritten, with the following particles: salt, water salt projection particle remover: vacuum-wikhik salt adjacency particle remover: dishtowel-dtfspn salt projection particle applier: salt_shaker-iomwtn water adjacency particle remover: dishtowel-dtfspn...
Current UUID is a misnomer since it is only unique within the same scene and directly dependent on the name. We can remove the UUID fields everywhere and just make...
We should load multiple envs, set some arbitrary object poses differently in each env, run a bit, save them, load them in a different order, check object positions, etc. we...
I was using semantic segmentation and instance segmentation maps, and I realized object `door_lvncak_0` in `Beechwood_0_garden` is marked as `unlabelled` in instance segmentation map, however, it is correctly detected as...
I'm trying to import "fetch" into one of the scenes, and because the robot's size is relatively too big, I want to rescale it to avoid possible collisions. However, it...