Mahid Sheikh
Mahid Sheikh
> I'm not sure, would be worth checking into. I'm thinking a couple steps ahead to the import bridge, where different chunks of the world would be loaded together (probably...
> Hey @StandingPadAnimations getting back to this. One question, since we're nearing to a release. Do we want to merge the milestone 360 branch into dev before or after this...
Alright, changed the base to dev, we can go ahead with merging `milestone-3-6-0`
In an effort to try and implement the empty at OBJ center feature, I've come across an issue with how OBJ's are handled in Blender, `export_bounds_*` should correspond to the...
I would rather avoid adding additional keys to the spec, mostly because V1 hasn't even been fully adopted yet (and V2 isn't due till 2025 anyway). Plus, I think this...
Sounds good. To clarify, what exactly would chunk offset refer to?
So by direct offsets, you mean parenting the OBJ to the generated empty at say `(0,0,0)` so we could determine the actual offset if needed? That could work, but the...
Makes a lot more sense now, thanks! I've also checked to see how coordinates match in Blender, and it seems like if we inverse the bound's `Z` coordinate, the empty...
(If Mineways doesn't show the same behavior, that might be something we could look into clarifying in V2, but I assume Mineways does)
Alright, Mineways also shows the same behavior (although it should be noted both the initial `Z` and the `Z` offset need to be negated, but that's a given), so we're...