Mahid Sheikh
Mahid Sheikh
Alright I've confirmed the dependencies and I've made an AUR package for it: https://aur.archlinux.org/packages/ebou-git Let me know if there's any issues
Moving this for MCprep 4.0, as that will make for a good opportunity to introduce this
Adding to this, Blender Studio has also [released their own utility](https://studio.blender.org/blog/introducing-bbatch/) for batch processing of files, which should help with adding textures to assets
I'm just going to close this, since there hasn't been reports related to this from other users. You'll still be able to comment
Although this is resolved with “Animate Textures”, I'm going to add this to the MCprep 3.6.1 milestone. The goal is to get these animated textures to be properly scaled when...
Since there hasn't been a follow-up on this, and has passed through the whole 3.5.X release cycle, I'll be closing this. @DS9448 if you still want this to be part...
@zNightlord do you think we can get this done soon? I've put it in the 3.6.1 milestone, but I'd rather for this to be fixed in time for 3.6 so...
> Wow, the LOC to days of ticket open is quite a number to behold, thanks for getting to this one. Merged into dev now, will be in the next...
Closing as superseded by #600, which implements a template based material system (and thus covers this as well). Note that this new system however is planned for MCprep 4.0 (which...
Closing since there hasn't been an update, but you'll still be able to comment