Results 362 comments of Mahid Sheikh

I've attempted to implement this, but the main hurdle I came across is that each of the spawner lists are different data types, so things get pretty verbose and repetitive....

Thinking about this further, a unified type system would also make easier to add suggestions as proposed in #268

Just to be clear as well, after MCprep 3.6 releases, I'll be taking a break from MCprep development to focus more on college applications and BpyBuild, so @TheDuckCow if you...

After a little effort (mostly with missing stuff), I've added the ability to build MCprep with Vivy exposed in the UI through the `enable-vivy-system` action. This simply flips a global...

Updated some of the references so basic things work. Vivy-based textureswap seems to not want to work for some reason, but prepping materials in general works fine

Got the Vivy-based textureswap fixed partially (issue was due to an outdated check for `None` instead of `MCprepError`)

Fixed the last remaining issue with Vivy-based textureswap, so now it should work on all texture packs

Alright, got an idea to make merging this PR less of a pain: what if we make this PR solely dedicated to cleaning up and properly upstreaming the Vivy code...

@TheDuckCow ready for first review. To be clear, this is a long term feature that will be developed over multiple PRs, and perhaps won't be enabled for users until MCprep...