Spottedleaf
Spottedleaf
In the future, I want to experiment with ticking separate independent regions of the world in parallel. However, the current chunk system is just not up to that task: The...
- [ ] Add comments in config specifying what the option does - [x] Move world config to a default section, allowing worlds to override (basically paper's way) - [x]...
Region view: - [ ] Tick time per region - by type (entity, te, player, etc) - [ ] Entity/TileEntity/Player count per chunk/region - [ ] Show chunk tickets Add...
Keeping lots more chunks loaded stresses memory load more, especially if they're not being used. Must consider gen system and lighting - they could expect these chunks to be loaded,...
The goal of this PR is to gather some data on the current deficiencies of RegionFile and improve them in SectorFile. Currently, the main improvements are: 1. Header corruption detection...
I've downloaded and tested the issue on build v1.3.8. It happens exactly described below: https://github.com/PaperMC/Paper/issues/2356