Spottedleaf
Spottedleaf
Does this happen on 1.17?
I've added logic in https://github.com/Tuinity/Tuinity/commit/23229b992a058e3f4719fcd157314b7557158145 to try and detect what is corrupting the state here, please update
some giant chain of physics completely broke chunk loading logic
The previous load system I had in builds after 32 was designed to work with an effective mid-tick patch to load chunks. Without that it looks like I need to...
I've since changed the system to add tickets per player now. I've also changed the system to send chunks in the same order they're loaded in.
I'm going to re-open this issue until chunks can be loaded at low tps / high tick times.
Latest builds now run mid tick during entity tick, so the loading should be a bit better (but not resolved) now
> > > We observed extreme lag spikes up to server crashes with thread dumps after teleports and joins to regions on the map that were probably not loaded into...
the true problem looks like the datapack is going out of range for whatever reason, kinda expect that kind of thing for anything that turn up the gen parameters
In general, CB/Spigot has logic to do some of this stuff but due to a misunderstanding Paper reverted it. Mostly, the naming of the `currentTick` field was a problem -...