Spottedleaf

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The entity teleportation logic requires the entity to be removed from the current world. The portal logic requires that the portal search occurs asynchronously as the target region is not...

Unable to produce locally, are you still able to produce this? Also; please verify that the random tick speed is set to 3 via the gamerule command.

Fixed by https://github.com/PaperMC/Folia/commit/23b6f9e0efe76505d936146529f7db3478e78ad6

Are you sure your datapacks don't cause this?

The region at any location is undefined unless owned by the current thread. The region which owns an entity is even less-defined, too. These issues make the suggested APIs generally...

Yeah I don't foresee reload being able to be implemented anytime.

Please try again on latest, I have made some changes to provide more debugging information

> New stacktrace world_nether => world Are there any other logs? Some of the debugging information wont cause a crash, but rather log some warnings/errors.