SpookySkeletons

Results 81 comments of SpookySkeletons

Could you elaborate on the smoothness? VR on both nvidia proprietary and amdgpu is HORRIBLY broken as far as their motion vector smoothing goes, is it functional? Could you post...

@digivation We had our LVRA members test these tweaks, its not a silver bullet for stutter. Monado is still the only way to get a stutter free experience. It does...

This issue is due to an oopsie in nvidia sync prims https://github.com/NVIDIA/open-gpu-kernel-modules/issues/622 https://github.com/Smithay/smithay/pull/1437 https://invent.kde.org/plasma/kwin/-/merge_requests/4770 You must ignore these fences for now, this will probably be fixed in driver 560, but...

New controllers are not detected and do not show up when hotplugged, wlx client must be restarted in order to detect any newly arriving gear on Monado and WiVRn with...

Commit cf29682e66fdf49297e761aa17d0a75c5a732741 found to have introduced this. Before this commit the wlx surface would not produce this sort of artifacting.

Issue presents when monitor refresh rate is greater than 60Hz. My HMD is 90, it may be the case here that this occurs when the pipewire shared display is occuring...

I am not sure on the legal ramifications but Space Engineers provides a visible/ open EULA of their source code on github, if you can look through, so you don't...

@aaronfranke This affects Vanilla wine as well as Proton, whichever arrives first can upstream it to the other. Space Engineers has been a major pain for years in any sort...

@FurretUber The latest version of the game locks up after a minute or more. Opt down to the multiplayer overhaul in the beta tab and it will work.

2025-04-23T22:48:41.548844Z INFO wlx_overlay_s::overlays::screen: DP-1: Init screen of res (1920, 1080), logical (1920, 1080) at (0, 420) 2025-04-23T22:48:41.710390Z INFO wlx_overlay_s::overlays::screen: DP-2: Init screen of res (1920, 1200), logical (1200, 1920) at...