SpookySkeletons

Results 12 issues of SpookySkeletons

Turned on VK_LAYER_LUNARG_standard_validation and got this in terminal on Linux machines: Calling vkBeginCommandBuffer() on active VkCommandBuffer 0x559a114172d0[] before it has completed. You must check command buffer fence before this call....

**Describe the bug** The skybox of my test builds has major corruption that is cut through by the on screen models. The corruption seems to pulsate in color. **To Reproduce**...

Have you considered using the fosscord api and implementation as a git submodule to help save time and sanity? Projects like webcord wire up to this already and appear to...

Based on the consumption of the CPU and GPU in relation to themselves the EC should perform a balancing act to allocate more power to the CPU when the GPU...

Anyone got any clues to the hex location of the in game message limit? Could add a start option for it.

Galister here has taken to forking Raphiiko's oyasumi overlay with some added features in prep for some upcoming software and we figured this may be of interest to you https://github.com/galister/ovr_overlay_oyasumi...

I believe I've discovered the source of the SteamVR Vulkan specific compositor woes on linux using the Monado source code and a little induction. The persistent vision splitting that pops...

bug

Quick add of `dev-util/hip *FLAGS-=-flto*` Seems to solve

Hello, got a bit of an issue hope you guys could help with. Got the following setup between multiple users and systems we'd like to report: We're using Monado as...

Pressure Vessel

Extremely cool project but noticed a few bits of concern in the git repo worth addressing. There's a number of prebuilt blobs in the git project and a large amount...