Michael Barth
Michael Barth
I can't compile the tests. I believe there are a few problems ```cpp using SlotSizeType = SizeType; ``` I don't think it's valid trying to get the size_type from the...
Hello! I've noticed that on Linux/Mac, old models can lead to rendering crashes, namely the infamous "Failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" Engine Error. I'm not exactly sure if...
Trying to install any package from inside the scout runtime simply doesn't work anymore. ``` debconf: delaying package configuration, since apt-utils is not installed dpkg: error processing archive /var/cache/apt/archives/nasm_2.09.10-1_i386.deb (--unpack):...
Hi! I've already spoken to Josh about this a while ago, but wanted to open an issue for it. As can be seen in the video, I'm observing very poor...
Hi there. My primary goal is to make the CMake build a little more vcpkg friendly, so the existing vcpkg port doesn't have to ship its own modified version after...
Hello! I'm running Dash to Dock v79. My preferred "Click action" behavior is to minimize or show previews. When I click on an application that has multiple windows and I...
So, we have a dedicated server appid for a Source based game. Usually when people setup servers, they're installing the dedicated server through SteamCMD. At the moment, we build with...
When using the multi-threaded queued materialsystem (mat_queue_mode -1, which is default in SDK2013) and modifying the grass mesh in the CGrassClusterManager::InjectMorph with CMeshBuilder's BeginModify function, there's a potential for a...
Hello there, I kind of doubt you bother with this codebase anymore, but just in case, I'm interested in getting the parallax shader that comes with this working under SDK2013....
Binaries, object files, libraries, and whatnot should be cleaned from release/debug folders when regenerating projects as they can interfere with builds. MSBuild in particular complains about files from "another" project...