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Parallax Shader Not Working Properly on SDK2013

Open Spirrwell opened this issue 8 years ago • 1 comments

Hello there, I kind of doubt you bother with this codebase anymore, but just in case, I'm interested in getting the parallax shader that comes with this working under SDK2013. It seems to work perfectly fine under Source 2007. (With some alpha issues)

However, under Source 2013 parallax gets rather distorted and stretchy. It does seem to respond to which direction you are looking, but it's definitely not doing it properly as you can see here http://i.imgur.com/5OWiwmD.jpg

However in the shader preview, it looks perfectly normal. Any idea on why that might be?

Spirrwell avatar Apr 01 '17 09:04 Spirrwell

Hello, yeah, I don't have anymore time spare to work on this project. Make sure to compile the map with bumped lightmaps prior to applying the shader. If that's not it, Valve possibly changed something in that branch that made it incompatible.

Biohazard90 avatar Apr 19 '17 16:04 Biohazard90