Spatulade

Results 9 issues of Spatulade

Something I mentioned a long time ago and partly implemented/proof-of-concept in the Blue Keeper campaign would be to have different colours for icons, panel sections, thought bubbles etc depending on...

Type-Enhancement

A player (Vinsky) mentioned accessibility/epilepsy friendly stuff in tech support. Do we have an issue or PR open for this? A lot of these could be sorted by swapping out...

The game always tells you (constantly!) when your creatures are being scavenged or have been lost through scavenging, adding a "!" message box in both cases that looks at the...

Type-Enhancement

Just thought it'd be worth logging some previously-mentioned ideas for hotkeys. There was also mention of accessibility features and some of these may make keyboard-only slightly easier as an option...

Type-Enhancement

SET_TEXTURE(ALL_PLAYERS,DRAWFROM(4~7)) doesn't work but SET_TEXTURE(ALL_PLAYERS,5) does.

(Just putting this here as this was discussed earlier today) Campaigns currently support .smk files for the intro and outro, but these files are very difficult to make. One thing...

Type-Enhancement

The edge cubes for "claimed path touching enemy claimed path and liquid" aren't correct (see pictures). The edge cubes don't have "lines" separating the two types of claimed path. Not...

It would really be worth adding a load of settings/options players can turn on and off to help with accessibility (these would be off by default), including: * All creature...

It would be a really good QOL improvement to be able to hover over the battle window and use the mousewheel to scroll it up and down, especially when you...