StrongDMM
StrongDMM copied to clipboard
Robust map editor for BYOND
### Problem to be solved Currently, _from what I can at least tell_, all hotkeys are hard-coded in and cannot be edited whatsoever. Because of this, if people don't enjoy...
The actual window that renders the map has a slight strobe effect (like a transparent layer of white faintly flashing in and out). This effect goes away if you click...
Title. Universal macOS binaries should be distributed, instead of x86_64 macOS binaries. Rust has an `aarch64-apple-darwin` target, and you can build both and then use `lipo -create` to make a...
Setting up color scheme to HEX or RGB. Custom default sizes of windows and their positions.
If the map has objects with large icons, then when interacting (like SHIFT-Clicking or CTRL+SHIFT-Clicking) with objects, SDMM starts to work amazingly slow, until you release buttons. ## Reproduction: 1....
Imgui already supports light theme, and I much prefer it to dark themes. Would be nice to provide one.
I updated an old map to the most recent /tg/ version and spent at least an hour resolving unknown types to their new paths. After this was finished the map...
Related to Feature Request: Permit Key rebinding/presets for parity with DMM #39 DMM has preset Zoom [Levels](https://i.gyazo.com/2b81fb6dc326bab7c166c2ec7f8025bf.png) These levels, at least in my use-case and very likely many of those...
A simple option to skip updating all unknown types, having them default to null. To allow viewing of maps from other environments, where significant portions may be missing. 
I would love to have a system of storing obj's turfs and areas on separate layers specifically for an organization, so I can lock, hide or show specific sections of...