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Robust map editor for BYOND

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It'd be nice to have a ruler or something to quickly measure out the number of tiles between things

enhancement

Great work on this. One thing I'd really like added is the ability to use hotkeys on the context menu. ![image](https://user-images.githubusercontent.com/9262991/99993246-ad054180-2db7-11eb-95cf-397c550bab5f.png) i.e. if I Shift+RMB on the menu item for...

enhancement

A much-needed feature that would definitely save the world from certain destruction. (Or at least save a man's sanity from reaching all new lows because of a program crashing.)

enhancement

Feature request: ~custom layer filters and~ drawing priority. ~Custom layers would be either default, explicit show, or explicit hide, based on object tree. As an example, here is one that...

enhancement

Opening Any Window should have hotkeys for Ok and Cancel, bound by default to Enter (for Ok) and Escape (for Cancel) This should default to whatever your last opened Window...

enhancement

#### Decoupled feature request from #20 by @CinderWC Would it also be possible to add a new window that shows every change done to the map from the very last...

enhancement

### Version 2.11.0 alpha, e3dd761 revision ### What happened? I changed pixel_w and pixel_z and expected them to offset object visually like pixel_x and pixel_y, but nothing happened :( ###...

bug

Bumps [softprops/action-gh-release](https://github.com/softprops/action-gh-release) from 1 to 2. Release notes Sourced from softprops/action-gh-release's releases. v2.0.0 update actions.yml declaration to node20 to address warnings Changelog Sourced from softprops/action-gh-release's changelog. 0.1.12 fix bug leading...

dependencies
github_actions

### Problem to be solved One thing i thought of as bizarre in Dream Maker is that you cannot stack selections with each other and thus make a selection shape...

enhancement