SpaceMonkeyy86
SpaceMonkeyy86
There could be an option in the settings for switching to the master branch for the latest changes. This would allow the community to test out the new updates, find...
Replaces the current serializer, BinaryFormatter, with a modified version of BinaryPack: https://github.com/SubnauticaNitrox/BinaryPack This serializer is faster, uses less memory, is more secure, and produces a smaller output. Resolves a part...
If I mark a type with the `ZeroFormattableAttribute` and add a **private** parameterless constructor, the analyzer will not give an error because it only checks [if the constructor exists](https://github.com/neuecc/ZeroFormatter/blob/4274946b1b595b1c8bd395f7b368bbb674ec8029/src/ZeroFormatter.Analyzer/ZeroFormatterAnalyzer.cs#L285). However,...
No checks are in place for skipping the generation of reference types for a constructor. This will lead to a StackOverflowException if a reference type's constructor has itself as one...
- The join queue logic is now centralized in a single async method and no longer relies on fallible callbacks - It is now impossible for the queue to get...
- [x] Sync claw arms - [x] Sync picking up items with claw arms - [x] Sync drill arms - [x] Sync drill arm position when drilling (automatically moves down...
### Describe the issue - Create a new world and join with two players - Build a moonpool (by itself, no other rooms), and build a seamoth (or exosuit) with...
### Describe the issue - Join server with two players - Have one player face the other - Have the second player swim forward while holding space
### Describe the issue - Join a world with two players - Spawn a seamoth or exosuit, then try to add or remove upgrades or arms ``` [16:42:34.924] [ERR-UNITY] Unregistering...