SpaceMonkeyy86
SpaceMonkeyy86
Parameter constructors have been implemented, all that's left to do now is in-game testing, fixing the unit tests, and uploading the library to NuGet.
It's done 🎉
> Doing a quick in-game test it seems like something partially breaks the game/sync. Every time I joined a world both players joined in different (fully repaired) escapepods which weren't...
On the topic of things breaking while the game is loading, I would recommend making the Seamoth, P.R.A.W.N., and Cyclops not lose health/hull integrity while loading as well.
I agree, this PR needs a dedicated UI screen to be production-ready. I think we should go ahead and add it now because it's bad practice to merge a PR...
I think so, adding new menus sounds more like a beta feature. We do need to add at least some kind of additional UI to the loading screen, however.
I took a very long break from this project because I was busy and my interests had changed, so I haven't been keeping up with things very closely. Actually, I...
It still works!
I don't think it matters. They shouldn't break each other, right?
The PR is ready for review now. Just one thing - currently, if the client is in the queue, the loading screen disappears and they can play as normal. However,...