Sol1vaN
Sol1vaN
update investigation: i've noticed when i use newer slots the crash doesn't happen  seems all this problem is about overwriting an existent savegame that becomes corrupted to load it.
update investigation 2: playing until now, i've discovered that i can ovewrite all savegame slots. You can overwrite savegames but with different maps. Explain: In other words, the problem seems...
wow! i've no idea that bug comes from vanilla! hope someday it can be fixed. and thanks for the qr! 😊
Excellent information man, thanks a lot! I'm currently trying out Doom Retro, and yes, the same thing happens with this engine. And is very interesting to know that on KEX...
If im right, on accelerated renders like OpenGL/DirectX/Vulkan we no see this problem? Im very sure on gzdoom this problem don't occur But i can't confirm, i'm not sure
only for fun: rednuckem with classic render have the same issue 😂
I was just about to make a request about this. A long time ago, I requested the same thing for Doom 3 on an old forum, and someone replied suggesting...
ou! i noticed that #367 was maded by me on 2021 ! 😨 haha! I completely forgot about it 🤣 and thanks Daniel for making this happen
Testing time... **Render into the same image problem** on Delta2a the glasses shows weird reflexes, seems caused by "R_MirrorRender() always renders into the same image" https://github.com/user-attachments/assets/8be1e38c-6c1b-4d39-9361-cbb5afa58015 **Ghosting problem** I think...
hm, and what about making [mirrorRenderMap] only reflects objets? i mean, i noticed on alpha leaked only the player and monster are reflected, not the world map. the world details...