SokyranTheDragon

Results 36 comments of SokyranTheDragon

Just to answer potential questions about this - yes, I'm working on it right now. I've made this issue to keep track of the progress. I'll most likely create a...

Well, there are float menu options that are fixed by this. The one I set up the SyncDelegate for is fine. The problematic option would have the `lambdaOrdinal` parameter equal...

I'm aware of this. The issue however is with creating the `ISyncDelegate`. It contains a field with a type that we can't sync. See the included error: https://gist.github.com/SokyranTheDragon/2b9325fdf6c96f69e3b9e9d3fdee2aa7

Honestly, I wouldn't be surprised. However, I wasn't able to accomplish that. The job creation seems to be synced fine for the most part, just during syncing it somehow loses...

After looking into it more, I believe the issue is that while syncing the `Job` parameter (using `ExposeParameter` for sync methods `Pawn_JobTracker.TryTakeOrderedJob` or `Pawn_JobTracker.TryTakeOrderedJobPrioritizedWork`), it's not being able to sync...

To continue on the first/cleanest solution: looking through the decompiler, looks like trying to read the `Thing` from the `LoadedObjectDirectoryallObjectsByLoadID` fails, as it's not there. It's causing the following warning:...

I've encountered related problem when trying to add integration with other mods. I'm running on 1.12.2-0.9.2.60, and if you want to know which entities it happens with, it's a few...

I've managed to fix it on my side by replacing the rendering code used by entities from other mods causing issues, and checking if the world is an instance of...

I think I see where the issue may lay. Seems that execution is using `PreceptComp_UnwillingToDo_Chance`, which is using RNG inside of the `Dialog_BeginRitual`. Seems it will need to become seeded....