Coburn

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Excellent. I'll give this a shot sometime over the weekend and report back!

@longhuan1999 > killing the slime in advance or in the wrong way will restart the current skill teaching task and regenerate the slime Is that the same as the screen...

@Hartie95 Is the correct branch on your fork the `quests` one?

Continuing that thought, I added quest 35200 and got this in the console after a bunch of other stuff scrolling by: ``` 18:34:31 {data_index=0, room_id=0, id=1005, alias=Paimon, script=Actor/Quest/Q352/Paimon, pos=Q352PaimontoNPC, scene_id=3}...

So far so good. Although the console does throw this at me: ``` 18:40:55 Unhandled QuestTrigger QUEST_CONTENT_KILL_MONSTER ``` I assume that's because it didn't know what it needs to do...

> Do you have the `flat.luas.scenes.full_globals.lua.json` from here? https://github.com/akatatsu27/MoarGCResources/tree/main/ScriptSceneData > No, I don't - going to throw that in now and restart the server. I only just used the Grasscutter_resources...

~~Where does big LUA file go (the [flat.luas.scenes.full_globals.lua.json](https://github.com/akatatsu27/MoarGCResources/commit/56cb4fc4bce24fc67bfc8617b2d7c5e8256835c8) one) ?~~ Nvm, dumb moment, goes in resources/ScriptSceneData folder.

> Also another thing, I mostly test with enableScriptInBigWorld set to true currently, so some parts might only work with that enabled in the config.json I have that enabled as...

tl;dr version of the above ticket is the linux install scripts need some TLC.

Weird. The DLL is compiled for recent targets and I haven't had any other bug reports that say it's throwing a exception. The only thing I can think of is...