Coburn
Coburn
Good to know. We need to be more transparent about what exactly this kit does, if it's going to break Windows Update then this is a gaping hole and the...
What version of Unity are you getting this issue on? If it's an Alpha or Beta version of Unity, they're not fully supported as per the developers' support policy. If...
"No connection could be made because the target machine actively refused it." can mean that something's not listening for connections on the IP address specified, or the firewall is blocking...
Please fix your formatting, remember you need 3 backticks at the start and end of the pasted log. Or use pastebin. Have you tried using only one transport? Be it...
This sounds like bad implementation on your end to be honest. Calling StartHost over and over on level changes is bound to cause issues eventually even if Mirror realizes it's...
My immediate thought was that the file might have had a missing `using UnityEngine;` directive but that directive is snuggling between using System.Net and Mirror directives. Sounds like a random...
Like Jesus said above, this error is not related to Mirror judging from your error report. If Mirror causes this error in the RenderPipeline (which is VERY odd/unlikely) then the...
It is possible, however you are prone to some gotchas. You will have to ensure your network code matches in both versions, otherwise Mirror will not operate correctly.
Which layer is this an issue in? The transport wrapper to KCP or the KCP logic itself?
> in KCPClient.cs: adding else // if not connected { connection = null; } seems to solve the issue, but causes a new NRE error because connection became null. This...