Coburn
Coburn
Definitely not a limitation, might be a bug. For each other server you are attempting to add, are you using a unique port? Say your server is at `10.0.0.100:31337`. NodeLS...
> `Each` server is using the same port, but they're on their own VPS's with their own addresses. For example, I have one of my worlds running on 66.29.157.140:7777, another...
Ahh - one thing I just found, is if the server exists already by name, then it'll reject that too. That might be part of the issue. Lines 342 -...
Shit, I just realized some stuff is outdated in the example NodeLS repository too. I'll finish investigating this issue first and then I'll go about updating the example repository.
Crap. The rabbit hole goes deeper than I was hoping for. I'm gonna have to some surgery - this has actually revealed a glaring flaw in my logic handling.
Okay, so I think I fixed the issue. I have to merge the branch into master, but the current fixes are in the `fixing-allthethings` branch. Tomorrow I will be updating...
It's merged in master. Please give it a shot, there's also a new configuration file parameter that you must set if you want servers with the same name to be...
Okay, so I'm taking a look at this and I'm not getting the same problem as yours: Getting the server list (no servers registered at this point in time): ```...
All good - I'll leave this open as a reminder for me to update the example project. Otherwise I'll forget because I'm dumb at times like that... 😅
Also, maybe related: when logging in after manually completing those quests via server command line, I get this error: ``` > java.lang.NullPointerException: Cannot invoke "emu.grasscutter.scripts.data.SceneGroup.getSuiteByIndex(int)" because "group" is null at...