Sn1p3rr3c0n
Sn1p3rr3c0n
## Job Logging ``` 132821 Kisaragi: JobGiver_Work produced scan Job HaulToCell (Job_33972) A=Thing_MealSurvivalPack10344 B=(120, 0, 125) from RimWorld.WorkGiver_Merge 132821 Kisaragi: StartJob [HaulToCell (Job_33972) A=Thing_MealSurvivalPack10344 B=(120, 0, 125)] lastJobEndCondition=None, jobGiver=RimWorld.JobGiver_Work, cancelBusyStances=False...
I think the report by `xexe` has tem same core issue 
maybe a possible solution would be to automatically stack incomplete stacks once the DSU is full. _but that could have quite a bit of an performance impact hmm_
Actually this appears to be an Issue with `Minify Everything`. The Mods Runs it's functions after Rimwolds has already resolved the References (`ResolveReferences`) for the `fixedStorageSettings` filter. Therefore those Options...
Seems like a good Idea to remove that hardcoded reference. I am assuming you ask for that change as plan an creating a mod that uses it. if so would...
## Test Maps Intended to Test "Start Job" Specifically Haul to Wall and Construct. Where a Pawn is Blocked inside of an Area With DSU: [New Arrivals244.zip](https://github.com/zymex22/Project-RimFactory-Revived/files/12192194/New.Arrivals244.zip) With ASU: [Advanced.zip](https://github.com/zymex22/Project-RimFactory-Revived/files/12192196/Advanced.zip)...
The Current Implementation Somehow bricks the SkyManager ``` Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object at Verse.SkyManager.CurrentSkyTarget () [0x00164] in :0...
With https://github.com/zymex22/Project-RimFactory-Revived/commit/d5f10f888b3ac61563e1b6ca775667496d323cf6 I'm at another issue i Remember from privius attempts. Not being able to Spawn the Things. Still not Sure what the spawning fails.
I see. This has to do with how the Advanced Port works on a technical level. We don't alter the Paws decision making on what resource to use, we act...
I can confirm that the progress is reset on a power loss. This indeed feels very harsh. On the other hand we need to consider that the drills as generally...