ExtendedStorage
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Adds more storage buildings to Rimworld
Like we mentionned on your Steam mod page I couldn't give my Pawns a single order upon loading my Rimworld 1.0 game yesterday. Also the Colonist bar also disappeared, even...
Food Basket has "preventDeteriorationOnTop" tag, many others don't. What's your consideration on that? How do you judge which storage should provide deterioration prevention?
Having problems with loading games with ur mod. Everytime on load all items spill out of the Containers like shown on the image below  also im getting a "Extended...
Any apparel's quality is set to normal (regardless of what it was when added) when it is splurged - whether the container was deconstructed or the filter changed. This does...
I can't actually figure out which storage will hold components for me, I don't think any of them do. It would be nice if there was a list somewhere to...
Pawns keep walking through skips when getting materials from the other side or just pretending skips don't exist when path finding. This causes extreme slowdowns, especially in my stone cutting...
I'd like a mod setting to check a box in order to change the default storage of all storages from this mod to default at nothing instead of everything. Its...
It seems that on load or on minification and re-place, storage buildings will occasionally stop running the code that sets them as valid storage locations, as well as the code...
Following setup: - Colonist near carry weight cap - Multiple heavy apparel stored in clothing rack - With colonist selected, right click the apparel stack Produces following log error: ```...
The Clothing Rack consistently mends garments placed in it and removes the "worn by a corpse" tag. It also appears to change the quality to normal. I tested it by...