Rick Yorgason
Rick Yorgason
> we'd save and unload all scenes before reloading externals That was my thought. To build that idea out a little more: * Add a "reloadable" configuration setting to .gdextension...
Related, there's also a (inelegant, though demonstrative) workaround [here](https://stackoverflow.com/questions/38078936/borrowing-reference-in-structure/38080934#38080934) which could be nice to add to the example in the Nomicon, although our example would have to be expanded to...
I'd remove the fake powder. If an important item is behind fake powder and you trade in your mushroom to the witch first, then you'll have an uncompletable save file....
Finally got back to this! Thanks for your review, and your patience, @bjorn.
Okay, this should be good to go as soon as CI completes. But whether we use commit 6bde51c or dd6eb6d requires a judgement call. See [the review](https://github.com/mapeditor/tiled/pull/3615/commits/0caa9e55efb1624ccb3212fd462d1a6c545e7fa6#r1496776448)
Hey, original plugin author here, back from the dead. I'm not convinced it's worth keeping exportAlternates around. Maybe keep the option around for a year with a warning. godotVersion might...