Kristoffer Skau
Kristoffer Skau
What version of the game is that? ```csharp private float CalculateDailyTax(Town town, ref ExplainedNumber explainedNumber) { double prosperity = (double) town.Prosperity; float num1 = 1f; if (town.Settlement.OwnerClan.Kingdom != null &&...
Would adding a check like `if num
Right. If I understand correctly changing the hardcoded 1000 to something more dynamic for future-proofing would be great too. Like `town.Gold` or something.
Ain Baliq abduction. Interesting, and thanks for the info. We'll look into it. Wonder why `find_hero` didn't work, because `make_hero_fugitive` calls the same underlying code to fetch the hero to...
That link doesn't work unfortunately.
That didn't work either :/
That worked. Did some testing: ``` Hero.All.Where(x => x.LastSeenPlace?.Name.ToString() == "Ain Baliq" && x.HomeSettlement?.Name.ToString() != "Ain Baliq").ToArray() ``` gave 24 (!) results. If also evaluated with `PartyBelongedTo != null` then...
This seems like a bug in the AI code somewhere. TW is aware of issues like this (like the HOLDING bug), and they are hard to track down. I could...
Hi, thanks for the info. I'll take a look at updating some policies. Looking at the code, there are quite a few that has not yet been implemented by TW...
I did some testing, and the influence cost of diplomacy related stuff is all over the place and not consistent at all with the visuals.