SinisterRectus
SinisterRectus
### Cache *The OG workhorse.* Discord expects users to maintain an active WSS gateway connection in addition to using its HTTPS API, both of which typically provide full sets of...
### ArrayIterable *Arrays start at what?* This class internally wraps a Lua sequence with iterable methods and with a map function that is called on each element when it is...
In 3.0: - All cache classes have been reduced to `Cache` and `CompoundCache` classes. They are independent from and do not inherit from `Iterable` and they are only used internally....
I tried worked on this a few times, and I think that the current library code makes it difficult to implement this. I'm going to defer it until a 3.0...
Regarding sorting: Iterables now maintain the order of their objects and they may be sorted. See #222. Regarding weak caching: Caches are now all hidden internally and weak caches are...
Thanks for the issue. I expect to fix this and related inconsistencies as I refactor much of the payload input checking/resolving. It's kind of a mess of functions and files...
It looks like the connection is closing before it has a chance to be fully established. A quick fix would be to send the close "request" using the channel's client...
I honestly have no idea what you're trying to say there, but it probably doesn't matter. Discordia's voice code desperate needs to be rewritten.
This will almost certainly not change until the next major version of Discordia.
This has been addressed in commit 4eefacad005903f6768654f0fbd53da9a7535e0f. I'll keep this idea in mind, but I'd like to stick with a simpler solution moving forward rather than introduce more classes. I...