SinisterRectus
SinisterRectus
Unless I'm mistaken, the log file does not consume volatile memory. Only disk space.
Alright just confirming.
I'm not sure that I want to implement this. Splitting log files based on file size doesn't seem productive because they would use the same disk space while automatically deleting...
So far, in 3.0, I've added mutators for the Logger class and exposed a handle in the client. At the very least, users will have more dynamic control over the...
If no gateway connection is used, the HTTP API remains the only place to access Discord data. In this case, internal caching should probably be avoided and data persistence left...
I've flip-flopped on this, but as of now, 3.0 requires a gateway connection and requires that at least the guilds intent be included. Based on this, guilds and their roles,...
Will address after the weekend, hopefully.
This will almost certainly not change until the next major version of Discordia.
I have not defined `__hash` methods in 3.0 yet. I'm not sure if I will at this point, but I do have an `__eq` method for the `Reaction` class that...
Update: I've added an "unflattened" `ReactionEmoji` struct class that is accessible at the `emoji` property AND added a `hash` property that returns `emoji.id` for custom emojis or `emoji.name` for standard...