Simon

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You can also try: `ENV["MODERNGL_DEBUGGING"] = "true"; Pkg.build("ModernGL")`

>nor from ModernGL rebuild. Did you run the example after rebuilding and reloading ModernGL & GLMakie?

I dont have a mac, so I cant debug it, but if you have a second you could play around with the shader and maybe narrow down the problem: https://github.com/MakieOrg/Makie.jl/blob/master/GLMakie/assets/shader/dots.vert#L58-L77...

Jeez, than gl_PointSize must simply be broken on OSX, I'd say... No idea what else should be the take away here. It's a pretty old feature, maybe they simply dont...

I guess we could do something like `marker = isosx() && marker isa FastPixel ? Rect : marker ` somewhere in drawing_primitives.jl.

Now that you say this, WGLMakie does actually have `resize_to=:parent/body`, so I guess it could be an option in GLMakie too, set by `GLMakie.activate!(resize_to=:window)` (maybe).

Is this fixed? I can't reproduce it and the the fix I imagined is already there: https://github.com/MakieOrg/Makie.jl/blob/master/WGLMakie/src/display.jl#L254-L256

There are a couple of issues like this, and I think all of them have been solved by updating windows, wsl2 and ubuntu drivers + software.

Feel free to wait until you updated everything ;) There's always a chance this is a new thing, although, I doubt there's much we can do about it from experience....