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Textures in embedded GLTF does not work

Open SilverfishVR opened this issue 10 months ago • 0 comments

It works on binary GLTF's (*.glb) and on separate GLTF (json+bin+texture) the textures are in there and recognized by Overte, but the value {1, 1, 1} is used instead.

Albedo-metal-rough-normal-ao: 115785261-83c8fb80-a3bf-11eb-819c-743248828867

Emission: 115776272-398e4d00-a3b4-11eb-8ec2-6239825e2c23

Emissive Test files: http://silverfish-freestuff.s3.amazonaws.com/TestStuff/gltf_emission/gltf_emissionTest.json pbr test files: http://silverfish-freestuff.s3.amazonaws.com/TestStuff/gltf_generalTest/gltf_pbr_test.json

SilverfishVR avatar Apr 20 '24 18:04 SilverfishVR