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Adds a way to have different items in the hand and the GUI.

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Any version for this going below 1.20.5/6 does not seem to be working ending up with a error message.

Referenced compatibility fixes from https://github.com/VisiVersa/Common-Shaders/ by @HalbFettKaese. Resource pack now loads correctly by default by using `alpha255` in place of an undefined `alpha` variable in the fragment shader. Users may...

It just doesn't load, problem is with the alpha variable

Just a heads-up: The updated code for 1.19.4 doesn't work as of the full release due to a change made in 1.19.4pre2. The affected portion is the zPos check: `zPos...

i have a quesiton... is it possible to make a different model for the gui, one for the hand, dropped item and also one for the head?? the way it...

Seems like no matter what I do it wont work on block items (like planks or dirt), the model works for a normal item but using the same model for...

Not much to leave here, just when you're holding an item (with gui and handheld models) and you have glowing both glow as well. How to replicate: Create a basic...

as the titles says, it causes problems with f5 where the icon in the inventory is displayed. ![Image](https://github.com/user-attachments/assets/9a68e5b9-381e-4dd5-b8c1-7efb2cd2341e)