ShnitzelX2
ShnitzelX2
#### Summary Interface "Zone Manager: "Show All / Hide Distant" highlights selection" #### Purpose of change Followup for #74435 It was difficult to tell whether zones were hidden or not...
#### Summary new tiles for monsters, terrain, furniture inside LIXA's device floor and the unfolded space #### Content of the change - f_LIXA_electrical_circuit - t_LIXA_laser - t_LIXA_tube, t_LIXA_unfolded_tube, t_LIXA_unfolded_tube_broken -...
#### Summary Interface "toggle to only draw overmap during autotravel" #### Purpose of change Alternative to #75600, see that issue #### Describe the solution Separates the overmap UI from its...
#### Summary Bugfixes "safer vehicle grabbing/dragging" #### Purpose of change Fixes #14169 Grabbing and moving a single-tile vehicle (e.g. a fridge) works fine, and doing the same with a non-solid...
#### Summary Bugfixes "Fixes fast travel overmap UI when failing to reach destination" #### Purpose of change Fixes #76351 #### Describe the solution Added a line I missed. Also added...
#### Summary Interface "Unify name suffix and profession" #### Purpose of change Closes #72138 Currently for NPCs, we append "name_suffix" directly onto `Character::name` immediately upon reading it, which isn't great;...
### Is your feature request related to a problem? Please describe. Currently, files on in-game electronic devices (which will be referred to here as `E_FILE`) are anemic and separately handled....
#### Summary Bugfixes "fix software crafting for mods" #### Purpose of change - Fix #79647 - Fix #80643 In short, the recipe for MatheMAX in "XEDRA: Evolved" specifies putting the...
#### Summary Infrastructure "move ACT_VEHICLE handler to vehicle_activity_actor" #### Purpose of change Update legacy activities. #### Describe the solution By commit: 1. Refactor `veh_interact::dd` to `veh_interact::cursor_vp_mount`. Note to contributors: avoid...