Afevis
Afevis
fixes #69922 :cl: ShizCalev fix: Blind mobs will no longer be demoralized by posters and graffiti. fix: Illiterate mobs will no longer be demoralized by the words on posters. fix:...
fuck poster code. whole thing needs a rewrite imo. Fixes #69954 :cl: ShizCalev fix: Wanted/missing posters are no longer broken. fix: Missing posters no longer change text color after being...
 https://github.com/monster860/FastDMM/blob/e62b4b7e93742e4cebc261ec1f4e93a1d796b833/src/main/java/com/github/monster860/fastdmm/objtree/ObjectTree.java#L206 Java 1.8.0_151 byond 512.1402
Checking off the save password box when connecting to a new server does nothing. When the program is reopened after closing it, you're presented with blank fields and nothing in...
Inserting an invalid activation key shows up in the results log as so, without actually displaying the key that was incorrect. ``` Bad activation key 2018-07-10 ```
Hey there! One of the other resolution injectors / patches fixed a bug related to the games launching with the incorrect aspect ratio / resolution (primarily an issue when your...
## Issue Summary: The lightning effect as the stealth camo breaks isn't scaled correctly. These lines appear to be quite similar in nature to the ones present in #90 &...
These aren't textures/sprites, but actual vector lines that aren't being scaled up with resolution changes. PC Version:     The same areas in PCSX2 set to 1440 internal...
how it should look:  how it looks when increased  plant intro title screen texture doesn't scale properly when texture size is increased.
(Missing area info)  (Missing numbers/PTT/Vox indicator)   (The dropdown memory area is working correctly)  My ingame settings:   [MGSM2Fix.log](https://github.com/nuggslet/MGSM2Fix/files/14185352/MGSM2Fix.log) [MGSM2Fix.log](https://github.com/nuggslet/MGSM2Fix/files/14185415/MGSM2Fix.log) [DxDiag.txt](https://github.com/nuggslet/MGSM2Fix/files/14185455/DxDiag.txt) How it should look: ...