Hennadii Chernyshchyk
Hennadii Chernyshchyk
@slapin, Yes, I can't reproduce it with glTF, for example. what I tested: 1. Export the following [model](https://github.com/Zoriya/asset-sources/blob/master/Environment/Landscape/Island.blend) with the default settings as glTF. 2. Copy the exported file to...
You can run a system every frame that read events. Is there a use case to handle events with a fixed timestep too?
> I'm just saying fixed timesteps for networking are very common usecases But why you need to handle errors and receive messages with a fixed timestep? It doesn't make any...
Still not sure how it better then handling disconnect right away?
Oh, got it. Yes, I agree with you.
> An Unreliable Sequenced channel can be used for inputs from the client, state updates, and other packets that don't require reliability but need to be received sequentially. This is...
> This is what renet actually have for unreliable channel right now. Sorry, I read it wrong. Yes, it's not sequenced. Usually games use what @lucaspoffo is described.
Here is a minimal example to reproduce: [TestQt.zip](https://github.com/microsoft/vcpkg/files/7960363/TestQt.zip) 1. Compile it as usual (`vcpkg.json` is included, dependencies will be installed automatically). 2. Run the executable from the build folder (all...
> we can't reproduce this, But I provided minimal reproducible example in https://github.com/microsoft/vcpkg/issues/21044#issuecomment-1024424989. Does the problem not reproduce on your machine?
> Closed this issue prefers that we've been waiting for an upstream fix for a long time. @JackBoosY I afraid that the issue not in the upstream. `windeployqt` installed as...