Shaderman

Results 6 comments of Shaderman

Thanks @Calinou, I've updated the code. - The shortcuts will now be ignored in 3D freelook mode. - position, rotation and scale can now be reset for Controls, too.

> Could you squash the commits? See [PR workflow](https://docs.godotengine.org/en/latest/contributing/workflow/pr_workflow.html#the-interactive-rebase) for instructions. Done. Thanks for the hint.

@Repiteo I'll take care of it, but it may take a few days. @AThousandShips thanks for the improvements.

I am not 100% sure, but probably this can be achieved by hiding at least the [GIZMO layers](https://github.com/godotengine/godot/blob/28102e6682c7c733a23de461e30d5ae2d33fe755/editor/plugins/node_3d_editor_plugin.h#L184) / setting the camera cull mask like this at least for 3D:...

This should be fixed with PR https://github.com/godotengine/godot/pull/103013