Sesu8642

Results 88 comments of Sesu8642

I also prefer showing the warning in that situation. The Kingdom#setWasActiveInCurrentTurn would need to be called every time the player does any action in the kingdom and just like now...

Thanks for reporting! The same problem happens when resizing the window in the desktop version. It is probably a libGDX bug and/or incorrect usage on my side. I will try...

Thanks for your input. Do you know how that works exactly?

Interesting. I try to replicate the original game mechanics pretty closely. But I don't actually own the original game :D I guess the easiest way would be to make an...

@d-albrecht interesting perspective on stalement/tie being a valid outcome. Maybe there should be a message box when it happens. But then I would need to detect it which is difficult...

Good idea. The placement surely works for the desktop version but could be annoying on mobile if playing in portrait mode. Ideally, it would move somewhere else or get hidden...

There could be a human or robot icon inside or instead of the tiles to indicate the player type.

The AI doesn't use a lot of numerical parameters right now. Definitely not ones that would make al lot of sense to configure. And I don't plan to rewrite the...

I understand now. Putting the parameters in the enum is a good idea. But I wouldn't want to make a UI for configuring it because: 1. I hate building UIs...

I tweaked the difficulty of the bots at levels easy and medium (7f0daa5aae0856b4f01e14cea58c05722569c7a4) but I'm not sure if it was enough. Looking for feedback.