Sesu8642
Sesu8642
solved in bf38f24fe4fbefccbfd9b058c6fe9b5149f30dc6
Hi @lauicibovi23 , Thanks, I appretiate it! Let me give you some notes on what needs to be done: - new package "statistics" under "menu" - have a look at...
> If an opponent captures some "border-tile" (aka tiles that not connect parts of your kingdom), you start with one less money. If an opponent cuts off larger portions, you...
I see. Multiplayer should of course have maps that are as fair as possible. There are several measures that can be taken to balance the starting conditions. Your idea of...
@Blop32 wrote in #4: "However if there'd be one vote I could give for improving the game it would be an improved algorithm to create the levels. It seems random...
I agree with the problems you identified. About loose map density: I think that there can be some interesting situations when you have multiple options where to attack. But in...
Received an email from someone having problems reading the texts. They mention weak eyesight. Should prioritize this.
Solved in 1.3.0.
Some idea for a set-up phase: The map is generated in a way that doesn't allow any kingdoms to form. Then, each player can place some amount of tiles (at...
Related suggestion i received via email: When winning/losing a game with a seed that was won before, show the "record" number of turns achieved previously.