Sesu8642

Results 88 comments of Sesu8642

I'll decide when I work on this and potentially create a new issue then. Thanks for your idea :)

@AnthonyClayton12 opened #73. The setting only affects the color, not the gameplay. I'm unsure if this is something people would want to change with the map parameters. Maybe it should...

Hi @Mina928, I appretiate it! I think the first step should be to copy the seed on tap/click. Let me know if you need any guidance 😃 Please make sure...

Thanks! The texture atlas is built using the [GDX texure packer GUI](https://github.com/crashinvaders/gdx-texture-packer-gui). The project file is [this](https://github.com/Sesu8642/FeudalTactics/blob/master/sprites/texture_packer_project.tpproj). But be warned: the tool tends to put your absolute paths in the...

I had a brief look at your branch. I think you can copy to the clipboard more easily using LibGDX framework functionality. `Gdx.app.getClipboard().setContents("hello world");`

Copying is implemented now. Leaving this open for the option to save seeds in the game.

Hi @jmizv, thanks for your feedback! I will try to visualize this a bit better in the next update. I don't want to annoy the player with too many dialogs...

Hello @bioderm, thanks for your ideas! Would you mind elaborating the first two? - What does "block" mean? Can existing units no longer be moved when there is a tree?...

@aligator Interesting! I wasn't aware of this version at all. Are you sure it is older? It seems like it released in 99 (see https://www.maedicke.de/atari/download.htm) while O'Connor's version released in...

@aligator Since the gravestones are part of the original game, I will probably implement them at some point.