SerynEngi
SerynEngi
## Round ID: Various ## Background: There seems to be escalating input lag upon moving around with other windows open, such as the portable crew monitor console or the stormdrive...
## Round ID: Multiple. ## Testmerges: Not relevant, probably. ## Reproduction: 1. Put fighter on mag-cat using tug 2. Pick up same fighter using tug 3. Mag-Cat that fighter was...
Noted on the most recent test round and on an eclipse round prior to (apologies for not having round ID or a screenshot for that one). APCs were registering fully...
Upper deck breaches not repairable (Edit- Dual issues, visual obscured/ tile code with workaround)
## Round ID: 1733 ## Testmerges: Not Relevant, probably. ## Reproduction: Edit: Workaround is to right-click and specifically select the space tile. The visually obscured hole is another issue altogether....
## Round ID: Multiple Rounds- Noted on the Gladius and Tycoon ## Reproduction: Attempt to close with a light fighter and pick it up utilizing the button on the UI....
## About The Pull Request This PR fixes https://github.com/BeeStation/NSV13/issues/2651 and https://github.com/BeeStation/NSV13/issues/2602 as well as a host of minor atmos inefficiencies. Also moves fighters on the atlas inboard one tile so...
## About The Pull Request Reduces the durability of the Atlas ## Why It's Good For The Game The Atlas is a bit overtuned for its size and ease of...
## About The Pull Request MAA Hardsuit- now with actual NSV sprite! ## Why It's Good For The Game This removes the temporary sprite for the MAA hardsuit in favor...
## Testmerges: N/a ## Reproduction: Babylon power network connects to areas without APCs, multiple unused wirenodes. Issue submitted for tracking purposes.