Sammy
Sammy
## Problem If a client connects and disconnects from the server multiple times the client will not be able to connect to any server anymore (it will show timeout error)....
## Problem If you set the tick rate above 60Hz, interpolated entities using the default linear interpolation will start to look very laggy, teleporting and freezing in place. ## How...
Currently I'm trying to get `ClientState` to display the reason why connection to the server failed, but I'm having difficulty actually getting `NetcodeClient` from anywhere. I tried: - Reading the...