lightyear
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Interpolation looks very choppy on high tick rates
Problem
If you set the tick rate above 60Hz, interpolated entities using the default linear interpolation will start to look very laggy, teleporting and freezing in place.
How to reproduce
In the client_replication
example set server_tick_interval
to 0 in the SharedConfig
and run the example.
Cursor will look choppy to another player.
Showcase
https://github.com/cBournhonesque/lightyear/assets/5243255/22b6744b-5389-425c-98ea-d52763f44b44
Workaround
Lowering the tick rate to around 20Hz or below fixes it.