Sergio Pedri

Results 266 comments of Sergio Pedri

So, I've started laying out some groundwork in [my codegen branch](https://github.com/Sergio0694/nightingale-core/tree/feature_mustache-codegen). For now I've setup an easy to expand layout, where new code generators, templates and tests can easily be...

> Follow up from a conversation with @333fred and @tannergooding on the C# Discord (`#lowlevel`) Wanted to comment and add that it would be awesome if `[CallerMemberName]`, `[CallerArgumentExpression]`, and `nameof`...

Related (also cc. @teo-tsirpanis), would it be possible to also support syntax highlight for languages that the IDE already supports? Essentially what we get with the 3 backticks + language...

Right, but I guess what I'm wondering is: if the identifier is an extension that VS already has support for, couldn't this just work out of the box just like...

> "System.IO.File. Basically all file I/O." This would _completely_ break shader compilations in all the source generators in [ComputeSharp](https://github.com/Sergio0694/ComputeSharp), and that's one of the biggest features of the whole library....

Gotcha. And yeah I'm exploring a possible solution for my scenario which might just be enough, and hopefully no longer against the rules 🙂 For context: my generator is bundling...

Just want to clarify this: > "Reflection-based code does not work well with Ahead-Of-Time (AOT) compliers." This is not correct. There's nothing inherently problematic with AOT and reflection. The issue...

Hey @MichaelShapiro - sorry for the late reply! I've looked at the Xamarin Forms docs on MVVM ([here](https://docs.microsoft.com/en-us/xamarin/xamarin-forms/enterprise-application-patterns/mvvm)), and it does seem like they're providing some basic implementations for types...

@NPadrutt The official release of the MVVM Toolkit will be part of the 7.0 release of the Windows Community Toolkit, which should be available sometime around November. We also already...

Sounds similar, yes. In my case I could narrow this down to specifically when a swap chain was rendering. If that's not the case, the app closes just fine for...