Sergio Pedri

Results 266 comments of Sergio Pedri

I think the official fix isn't out just yet. @jkrusso have you tried this one? It _should_ fix it: https://github.com/dotnet/wpf/issues/6792#issuecomment-1183633402.

@333fred I know you were doing some work to block uses of invalid attribute targets, was that restricted to not recognized targets (ie. CS0658), or would that include invalid targets...

Additionally (cc. @chsienki) would there be a way for a generator to suppress CS0657 on that field on behalf of users? As in, a way for it to basically tell...

Ooh that's awesome, thank you! I'll look into it, this seems very promising then 😄

> "Performance could be improved by utilizing compute shaders instead of pixel shaders. A pixel shader, at least in Direct2D, can only emit one value -- it can't write to...

Just wanted to say that all this back and forth also makes me think we could have a lot of fun if Mike also ever wanted to try out writing...

@michael-hawker The .NET Native toolchain is a transitive dependency from [Microsoft.NETCore.UniversalWindowsPlatform](https://www.nuget.org/packages/Microsoft.NETCore.UniversalWindowsPlatform/). You'll want to update to the latest and also ensure you're using the 64 bit binder. For that, set...

Alright, sorry for the delay, this is now finally completed! 🎉 Thank you for the bug report @morphinapg!

This is something I want to add, but need support for fixed size arrays added to C# first. They've prototyped it in last year's hackathon, but hasn't made it to...

Hey @clairernovotny! 👋 Can we coordinate with you to discuss, plan and eventually implement this feature, or would you be able to connect us with the right folks to talk...