Sergio Pedri

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This is a terrible idea, and also it wouldn't actually work. The point of using `unmanaged` is to then be able to call other generic methods with that constraint. Even...

Hey @cmiles! We don't have any updates/ETAs to share at this time. Keep in mind that no C# features at all are confirmed until the moment they actually ship, so...

> "but there is some functionality blocked by this" What functionality is blocked?

> "all of the issues/functionality listed below are blocked" > "For me the functionality the required keyword offers is particularly attractive" No functionality is actually blocked. You can easily use...

This exact question and the answer for that are in the messages right above yours — the reason has not changed and it's the same as before 🙂

@CXCubeHD FYI you could also just copy the code from here (https://github.com/microsoft/CsWinRT/pull/1058) and it should work just fine on NativeAOT as well 🙂

> "I recently evaluated Win2D in WinUI3 and was very disappointed with the performance compared to SkiaSharp in SOFTWARE mode. Perhaps I was doing something wrong" @gmurray81 you were most...

> "BUT, I heavily suspect based on my past interactions with Direct2D both directly and via WPF that there are some inefficiencies how Direct2D tessellates a complex polyline to render...

Bumping this (see https://github.com/microsoft/microsoft-ui-xaml/discussions/8638).

@pratikone That's awesome, and thank you! 😄 Also let me know if you need any help with the repro - that branch I shared is a bit out of date,...