Sergey Makeev
Sergey Makeev
ArcadeCarPhysics
Arcade Car Physics - Vehicle Simulation for Unity3D
slot_map
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
TaskScheduler
Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.
ecs
Thoughts about entity-component-system
smmalloc
Blazing fast memory allocator designed for video games
Zmeya
Zmeya is a header-only C++11 binary serialization library designed for games and performance-critical applications
GpuZen2
Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'
Quaternions-Revisited
Sample code for a 'Quaternions revisited' article from GPU Pro 5
renderdoc
Fork of original RenderDoc v0.34 (fbxexporter branch) with added FBX Scene Exporter (yay! you can export an entire frame as FBX scene!)