Valentin LEGRAND

Results 5 issues of Valentin LEGRAND

When registering shaders, the current syntax is the following (example from the documentation): ```renpy init python: renpy.register_shader("example.gradient", variables=""" uniform vec4 u_gradient_left; uniform vec4 u_gradient_right; uniform vec2 u_model_size; varying float v_gradient_done;...

**Describe the bug** When Dialogue Manager starts up, it adds a Dictionary within the `game_states` that corresponds to all project Autoloads. When trying to resolve a method that is available...

bug

Hi, I'm using this package at work in order to deploy what I write to our test servers. However like most companies out there, there is a nasty firewall cutting...

When using gettext translations, [Godot supports both `.po` and `.mo` files.](https://docs.godotengine.org/en/stable/tutorials/i18n/localization_using_gettext.html#using-binary-mo-files-useful-for-large-projects-only) When guessing for a translation source, Dialogue Manager did not consider sources that ended in `.mo` as gettext sources....

**Is your feature request related to a problem? Please describe.** When a file changes onto the disk, without going through the Godot UI, for example with a Git pull, if...

enhancement